


With so many optional children that could become very complicated for me, so I might just set up the game so that you have to have every kid to progress through to the end. I want to have a lot of subtle changes in the endings too, like the possibility of not having certain children meaning some events just don't happen (or they happen, but quite differently). I do plan on having at least 3 different endings. That's probably a rather distant project.Īs I've said before, if I ever find a magnification script that doesn't have issues then I'll try and implement that. I might try and make children more useful. *shrugs* If there's any development it will always be instant, like how the children's rooms just pop into being. I don't think I want to get into town development. But I'll probably redo the sex system a bit so that it won't be quite so. There's the 'another place' amulet that will skip sex. I haven't implemented that yet, of course, but when I do it will basically show a ball of glowing light that gets larger with each gestation. I think it tells if you're pregnant or not but I'm not sure if I implemented that properly.Īnd finally it will also show on Sienna's internal view. The status screen should also display your gestation time. There is a 'mystery' sound that plays when you get impregnated. Re: The Fairy, the Succubus, and the Abyss.
